Kill the Biphrons and Werejaguars, and then go left one more screen. Red orbs will appear in one of the four parts of the cross.

Boss: Legion

Legion is a rather large and intimidating boss. Balore is taken from the Celtic mythology of Ireland. You'll fight weak, early-of-the-game enemies here - Skeletons, Bats and Tiny Devils. The only aspect of Aria of Sorrow that is even intended to be original is the game's Soul-based magic system. Again be careful of the spikes as they come down. With that in hand, we can't go any further left into the next room (as we're hindered by a pillar), so go back right, and then up to the previous big room. At the end of this long corridor, you'll find a Gold Ring. Leave this room to your left. Before touching the boat, follow the corridor ahead of it, and go down and to the left. Once the room is explored, you have two options, as there are two rooms to the right of this room we need to explore. Available in normal, high and low quality. In this small room, contend with the Slimes as well as a Mandragora. Work your way rightward, first killing a mounted Nightmare. The ball itself isn't too much of a challenge. That's what this walkthrough is for. This time around Balore has been completely redesigned. Face off with the many Fish Heads, as well as other foes. Graham will be attempting to kill Yoko as you walk in, but he barely gets the job done, feels interrupted, and flees the scene. What you want to do is ignore the door going right at the top, and begin working your way downward. Weak but has good distance. There are three worm creatures that come from the ball who shoot lasers. Grab it, then go back right to the previous room. When you finally get to the end of this corridor, you'll come to a ball and chain hanging from the ceiling. Boss Rush speed run of Castlevania: Aria of Sorrow, done on July 17 2005. Re-fight the Man-Eater, then go right. When they are going up, cross over and grab the Rare Ring there, which increases luck and allows more rare items to appear from foes. These two interviews cover the conception and development of Castlevania: Aria of Sorrow, the third and final Castlevania game developed for Game Boy Advance and the second of six handheld titles helmed by former franchise stalwart Koji Igarashi. won by 54 (52) of 160 (33.75%) Balmung (10) (17) Get Balmung sword . バロール Barōru (Balor) 1200: 1000: Dance Hall: Chaos: Consists of Dracula's 3 souls. Going left once more will bring you to the initial corridor in the Underground Cemetery. In this small corridor, go right and ignore or kill the Slimes in the room. Slide to your right, and at the end of this small passage is a Mana Prism. Grab the orb to heal yourself (and go back to the save room if you so desire, to save your game), and then go right from the boss lair into the next room. In Castlevania: Aria of Sorrow, Soma Cruz has been chosen as the next incarnation of the dark lord Dracula. At the end of this dead-end corridor, a piece of armor, the Armor of Water, will be waiting for you. Ancient Book 2, however, was unavailable up until this point in time because we hadn't, up until now, had the Giant Bat soul. When the bodies finally shed, the ball in the center starts to bounce around and do its own thing. Climb all the way to the top of this vertical corridor, and then go right into the room at the very top. This time, go up and to the above area. Balore enters the scene, only peeking his face and arms into the room, unable to enter due to his colossal size. This is our next objective. Fall down slightly in the vertical corridor, and when you can go left, do so and into the next corridor. 3: Balore Jump across to the save room again, save and heal, then go back left to the previous corridor once more. This corresponds with your Game Boy Advance's D-Pad, in which you have to press in the direction the orb appears to move on to the next one. At the end, fight the Giant Skeleton enemy. Then, go back left to the previous room, where you'll need to face off with the Medusa Heads, Erinys and the Arc Demon once more. Explore this room in its entirety, killing the Persephones and Lightning Dolls littering the area. 2.) Head left some more, and into a new corridor. Let the fireballs smash into him when you can as well. Here, you'll meet up with Yoko Belnades and and Graham Jones. It seems like a dead end down here, but in fact, it's not. With that in hand, go back right into the previous room. Go back left to the previous vertical corridor. It is an underground area of the castle that strongly resembles Roman architecture. Go left, killing the Needles in your way, and into the next room there. Noted as "a demon with a fear-inducing gaze", Balore is a fearsome enemy. Once in this next room, simply run straight across right, and through the door into yet the next room, killing Mermen and Slimes as you go. Go up to the top of this room, where you can go left or you can go right. The door in the middle of the left wall, wedged between the door that leads to a warp on the top and a door we've yet to discover beyond on the bottom. Here, drop through the floor to the room below, then go right into the adjacent corridor. After warping to the right place (as described in section XV), walk right and out of the warp room. Then, go right and into the next room. As you work your way downward, you'll eventually come to a door leading right. Defeat Balore . This is where the Arena gets truly interesting. In this small room, you'll find a Succubus and a Lilith. He has the same appearance and attacks from Dawn of Sorrow, only now faces the opposite direction, which may slightly confuse players who were familiar with his attacks in the previous game. His skin is now blue and the upper half of his body is shown on the left hand side of the screen, perhaps to show that he has indeed previously been slain by Soma, but has come back to life through a zombification process. It's not as easy as it sounds, however, as the room is full of all sorts of enemies, many of which we've yet to fight up to this point in the game. Balore. Winged Skeleton MP: 23/use The first soul you get, you throw a spear at a low arc. Its dramatic appearance doesn't last long, however, as a giant hand suddenly comes out and crushes it instantly in a rain of blood, while a dreadful chuckle can be heard in the background. Down here, head left. The main thing of interest in this particular room is the $2,000 bag on a solitary corridor protected by many Needles at the left side of the room. In here, immediately be ready to fight some Gargoyles, as well as a new enemy called a Gladiator (who are incredibly annoying). Explore this next large room in its entirety. Here, head right down this corridor, slaying many a Persephone and Valkyrie as you go. This time, you have to fight them. Japanese name Here, you'll have to traverse some pesky conveyor belts surrounded by damaging spikes, while Medusa Heads and new enemies called Erinys are flying at you from all angles. You can get this as many times as you want, you just need to leave the room to reset it. The first thing we want to do in this room is go to the door in the northwest corner of the large room we're currently in. It's the door we came into this room to begin with via. Castlevania Wiki is a FANDOM Games Community. The only way to escape from this evil fate is … Hack - Castlevania: Aria of Sorrow: Genre: Action-adventure (Metroidvania) First released: 31 March 2019: Achievements There are 64 achievements worth 480 (873) points. At the end of the corridor, claim your Rune Ring, which you probably shouldn't equip (it only makes your magic points restore at a faster rate). ; When playing Dawn of Sorrow, this troper noticed that in order to get most of the Souls in the game more powerful, you need to own more copies of it to use them at their full potential.. Castlevania: Lords of Shadow - Mirror of Fate, Castlevania Requiem: Symphony of the Night/Rondo of Blood, Konami Collector's Series: Castlevania & Contra, Pachislot Akumajō Dracula: Lords of Shadow, Demon Castle Dracula: Curse of Darkness -Prelude to Revenge-, Akumajō Dracula: Akuma no Chi Chi no Akumu, The Devil Castle Dracula: The Battle of Old Castle, The Legend of Satanic Castle: The Vampire Hunters, Worlds of Power 4 - Castlevania II: Simon's Quest, NTT Pub Castlevania: Aria of Sorrow Official Guide, NTT Pub Castlevania: Akatsuki no Minuet Official Guide, Castlevania: Aria of Sorrow & Castlevania: Dawn of Sorrow Original Soundtrack, DoubleJump Books Dawn of Sorrow Official Strategy Guide, Konami Akumajō Dracula: Sōgetsu no Jūjika Official Guide, Castlevania: Portrait of Ruin Original Soundtrack, BradyGames Castlevania: Portrait of Ruin Official Strategy Guide, Konami Akumajō Dracula: Gallery of Labyrinth Official Guide, https://castlevania.fandom.com/wiki/Balore?oldid=304236, Unleashes a devastating energy beam from one of his eyes, Smashes the player with his powerful fists. Make sure to add it all to your map… and ignore the sword on the platform near the doorway out of the room - we can't get it. Fly up there to get those areas onto your map, and grab the Tallhammer up there as well, although it's probably too weak to equip at this point in the game. It makes no difference if they are or aren't except for one thing - if they aren't, you can jump on top of them and in this way completely avoid fighting them. In this small corridor, kill or avoid the two Slimes, and go left again, into another large room we've been in already. These foes shoot out apples that, if they land on you, will leach your health. In the Chapel of the castle, if you look on the map, two blocks of a large room have yet to been touched. In this next small room, slash at the elaborate looking candle and get a new ability, Galamoth, which lets you recognize places in which time has stopped. In here, you'll fight a rather massive enemy called a Big Golem. To your left at the top is a save room if you need it. I've brought you full circle and completed another part of your map. In fact, the lasers begin being shot the second the first segment of bodies is destroyed. Climb this area, avoiding or killing the Slime there. He can be annoying, but overall he isn't too difficult. Primarily, you'll be facing off with the large devil enemy in the center of the room called the Arc Devil. When he's finally about ¿ damaged, his other eye will open and he'll begin to shoot a fire beam along the ground that is also hard to avoid. 1967. In this phase, his DEF drops to 10. Like all the Castlevania RPGs, Aria of Sorrow is very open-ended, but items need to be found in a certain order to proceed (Except for Julius, who can proceed in whatever order he wants, since he begins with all abilities initially). Grab it, equip it (if it's stronger than what you currently have equipped already), and then go back left to the Arc Devil room once more. What we have to do is get the boat going and use it as a platform to get up to the platforms in the upper right side of the room so we can proceed onward. With that in hand, head back to the beginning of the room where the boat is. This will give you height so that a double jump combined with the height given by the boat will boost you to the platforms above. First, go up, where you can again go left or right. Once all of the foes are defeated and the room added to your map in completeness, go right into the next room. Here, you can go right into the next room, or up. With it, we can now go get the Ancient Book 2, and get a crapload of other stuff as well. Fall down to the bottom of this corridor, killing or avoiding all of the familiar foes in your way. Then go right into the next room. Selecting 1967 brings up a menu, which allows for testing objects and enemies. Drop down to the bottom of this room, go left, and begin climbing once more on the left side of this room. When he's had enough, he will perish. Go right and fall further underwater, avoiding or killing the Needles as you go. In this large room, work your way to the left side of the room, killing all foes in your path, and go through the door to the next room. Once down, go left, where you'll fight an interesting new enemy called a Man-Eater. Balore: Demon with a fear inducing gaze. When you enter the boss chamber, Konami makes you cleverly think you're fighting a Vampire Bat. Then, Genya walks in behind you and offers to take care of Yoko so that you can go. Once that's done, don't go right into the next room until you explore the rest of the room above that. Run up to him and slay him when he begins to run away after noticing his attacks don't work, and go left into the next room. They do a surprising amount of damage. As a child, Balor was observing druids preparing noxious spells and the fumes entered his eye, this granted his eye incredible destructive power and so his eyelids grew heavy so that the destructive forces could be contained behind them. Kill the Dead Crusader and Skull Millione, and then head left into the next room. Then go left into the next room. Then, go right into the next room. It shouldn't be too big of a deal though, and hell, they are worth a lot of experience points as well. Aria's exploration even has less freedom. Soma once again encounters Balore in the Wizardry Lab, who demonstrates his power by destroying a massive wall of ice that stands between him and Soma. https://deathbattlefanon.fandom.com/wiki/Dracula_(Castlevania) When you've added the entire room to your map, you'll notice that there are, in essence, four ways out of this room, if not more. At the top of the room, you'll find a door going right into the next room. 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